Friday 4 May 2012

Roll the end credits!

Except it's not over yet. So, today we gotta turn this project in. We decided to not partake in the LBS Game Awards because I'm a terrible graphics artist who can't keep up with the schedules, therefore the game looks like crap and we'd just be embarrassing ourselves. BUT there's always next year, eh? And by then I probably won't get all tangled up because AUGH HOW DOES ONE MODEL A SCARF? (Note to self: don't start modeling a scarf BEFORE you're done with the rest of the body)

To my everlasting shame, I never got around rigging, animating or texturing our hero, but at least he no longer looks like a drunk ReDead with a nasty case of throat cancer. The proportions seem to add up but Unity is being it's usual jerk self and for some reason refuses to show half of Polyboy's head. We tried reversing the normals and changing the materials (so now he's pitch black) but nothing seems to work.

On a more positive note, Carcity has added little text blurbs strewn across the stages to give the player hints on the objective and controls (filled with movie references and terrible puns, of course). Most bugs have also been worked out, it sortof feels like playing a game. Now if we just had some interesting visuals...



Like I mentioned before, this project is far from done. We will keep tinkering with it until it becomes a glorious finished game that people can actually enjoy playing in a totally unironic way. And if things go well, we might even do a super clichéd sequel, but that's a bit of a stretch for the moment being.

It's been a fun (and frustrating) ride, we'll see ya all later around summer!

Over and out. We'll be back.

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