Friday 16 March 2012

Slow week

On behalf of the dev team, I apologise for the lack of frequent updates this week. Progress has been painfully slow and we're already starting to hit bumps in the road (at least, I am). The promised wall of text about the level designs will be halted until further notice, possibly next Monday.

My brain is on a bit of a drought when it comes to creativity as I'm trying to bounce a million ideas and projects around at once, it's hard to stick to the schedule like this. The excessive difficulty I'm having with drawing Polyboy from different angles is not helping at all. I'd really need a muse or something because my grasp on human anatomy is still not as firm as it should be, but neither Carcity nor OneHand have the right body type and even if they did I doubt that they'd be willing to stand around in their underpants for an hour or two.

Thankfully I can still resort to carefully studying Marvel comic pages but the exaggerated physiques of most superheroes are both helping and hindering my progress. You see, it gives you a better idea of exactly WHICH muscle groups you have to work with, but it also makes it difficult to balance out the proportions of the character you intend to draw.

Remember my former dilemma with Polyboy's design a few posts ago? I intend to solve it by giving him a sleeker body type with less prominent muscles and instead make muscle patterns on his suit so he'll keep his youthful look but still looks strong. The new problem I'm facing now is that I'm not sure how much muscle mass I can add before it starts to look weird, and I have a real hard time to tone down the musculature. With all that said, let's take a look at what I have so far:



I decided to beef up the pectoral girth a bit, but the ribs might be too thick and I'll probably reduce them somewhat in the future to make him less top heavy. I removed the kneecaps from the front view as they were too high up. This will be fixed. I'm also considering removing the turtle neck, not sure if it's really necessary. The rocket launcher will be a separate model altogether and will be added later because I'd like to keep a symmetrical design on Polyboy as it's easier to model and texture.



As a last note, I'd also like to add that Michaedee has begun translating the design document and that it has much more content now as well.

This is Wasp signing off, have a nice weekend y'all!


*EDIT: Oh snap, I also wanted to share a very useful page that I frequently use when searching for references: http://marvel.wikia.com/Deadpool_(Wade_Wilson)/Gallery Trust me, nothing helps with anatomy issues as much as muscular Marvel superheroes in tight spandex. Especially Deadpool. Because Deadpool is awesome. Although I probably should have used Spider-Man as he has a much slimmer body. Oh well.

1 comment:

  1. Ett tips Regina är att sluta vara så oseriös, detta är inget skämt och för att uppnå G i kursen gäller det att du tar saker på lite större allvar!

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